And, more than that if your count restarts where I hadn't played very much into it before deciding to begin again fresh.as I was learning the ropes. I played this over again like 4 times now. This has happened for me in multiple different play-throughs. I'm talking on a separate (new) game save from the save that I had killed the reaper from the crash site in the shallows. On next play session.another reaper 're-spawns' in shallows. I can lure it all way back to shallows kelp area.save game.kill it.save game.exit game. ![]() That's the only thing I can think of for why they'd keep 're-spawning' in shallows.Įdit: I can also do this with the reaper on the other side of the shallows.just beyond the blood kelp. So, it's either they are 're-spawning' or the fact that 'up to 10' being able to spawn around the crash zone has somehow set a new spawn point in the shallows cuz I had lured one there. Start-up game again.little bit later another is spawned in same kelp bed area of shallows.again. For that matter, I can make one chase me out to shallows area.kelp bed area or whatever.save my game. would it keep re-spawning in the shallows next to my base. Originally posted by Cursed Hawkins:There's at least 10 in total for the entire Crash Zone biome which includes the Mesas as well so I wouldn't be surprised if the Reaper that was spawning behind the Aurora was just another of the other 9 Reapers in the biome that are capable of spawning. ![]() There's at least 10 in total for the entire Crash Zone biome which includes the Mesas as well so I wouldn't be surprised if the Reaper that was spawning behind the Aurora was just another of the other 9 Reapers in the biome that are capable of spawning. There are around 6 Reapers behind the Aurora. Maybe this isn't true with some in a certain location but, not all of them. So, not re-spawning? Don't think I believe that. Later.next day of playing.I load game up and same Leviathan is there hunting me in the shallows. I've also made that same leviathan angry and it chased me into the shallows. And, after saving, exiting, resuming game, the leviathan ually back in their original area.įor example, I've killed the leviathan hanging out at the back of our crashed spaceship so I could scavenge in there without it chomping my seamoth like a tin can.that it is.and then later after putting game down a while.there's another leviathan there. I've killed lots of leviathans.Or, I should say.the same leviathan.many times. So carry several medical bandages and have your repair tool on your hotbar b/c you can repair the seamoth while it is being crushed in the reaper's teeth.Originally posted by Mardoin69:Hmm.not sure I agree.based on my experience.maybe my game was bugged. Many times, the stasis rifle may not connect, but the reapers teeth and appendages will. It is not an exact science of luring and shooting. Note: I am not responsible for your or your seamoths' death or destruction. Rinse and repeat 12 times (the torpedo bay only carries 6, so you need to have 6 or more in your inventory so you can reload half way through) I lock the reaper in place with the stasis rifle, hop into the seamoth, arm and shoot a torpedo, exit the seamoth and lock him back up with the stasis rifle. ![]() I can confirm that you can kill a full adult reaper with 12 torpedoes. Iin my umpteenth playthrough, I decided to play with Gasopod torpedoes! My typical death dealing apparatus is a stasis rifle and a thermoblade, but I decided to mix it up. I have made it somewhat of a hobby of mine to kill Leviathans (reapers + leviathans).
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